The first role that we will cover is that of the Settler. At any given time, there are always a set number of plantation tiles visible. The number is 1 more than the total number of people playing the game. However,what tiles are available is always randomly selected.
Here the plantation tiles are the small square tiles, representing the 5 different goods in the game: Corn, Indigo, Sugar, Tobacco and Coffee. There is also a small stash of Quarry tiles.
When you choose the Settler role, you may pick one of the visible plantation tiles, OR you may instead choose to take a Quarry. A Quarry provides you with a discount whenever you buy items.
After you have chosen, each player in turn also chooses one of the plantation tiles (they are not allowed to take a Quarry), until everyone has had a chance to select something. Once that is done, the plantation tiles are replenished and the Settler's turn is over. The next player then chooses a role.
This is important, since picking this role gets you the best of the available plantations, while each following player gets less and less to choose from. This provides you with some incentive to be the one to pick this role if you want a certain type of plantation.
Notice how each plantation tile, and each quarry, has a small circular space on it. This is the space on which a colonist is placed. A plantation that does not have a colonist on it cannot produce any goods (nobody is working there!).
Additionally, you will also notice that above the plantation tiles there are some rectangular tiles. These are the available production buildings. These also have spaces for colonists.
In order to produce goods in the Craftsman phase, you must have a colonist on a plantation AND ALSO on a production building (sold seperately). The only exception to this is corn, which doesn't need any processing.
Each production building has between 1 and 3 circles on it. This represents how many plantations this production building supports. For example, the coffee production building only supports 2 plantations, while the tobabbo building supports 3.
The goods are pictures here in order for how valuable they are, with corn being worth the least and coffee the most.
Goods are very important to the game for a couple of reasons:
- By shipping them in the Captain phase, you gain points.
- By selling them in the Trader phase, you gain money.